[sticky entry] Sticky: OOC: HMD and Plotting

Jan. 1st, 2020 02:00 am
utulien_aure: with armor and banner (Default)
Am I playing my millennia-old warrior king poorly? Here's your chance to tell me.
Got a plot you'd like to discuss? Here's the place for it.
All constructive comments welcomed and encouraged.
Hit me with anything but a black axe - and even that's negotiable.
 

[sticky entry] Sticky: IC: Open RP Post

Sep. 27th, 2016 09:20 pm
utulien_aure: with armor and banner (Default)
Interested in threading with Fingon?
Here's the place for it!
All prompts welcome.

IC: Inbox

Nov. 2nd, 2030 11:30 pm
utulien_aure: with armor and banner (Default)
This is Fingon speaking.
Unfortunately, I am unavailable at the moment. 
Please leave a message and I will respond when I am able.
 
utulien_aure: with armor and banner (Default)
RIFTER APPLICATION


PLAYER

Name: Mary
Age: 21+
Contact: [plurk.com profile] delatour
Other Characters: N/A
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex, we're just looking for a sense of interests and preferences so when we sit down to make up plots and events we have an idea what people might be into.

CHARACTER

Name: Fingon the Valiant, High King of the Noldor
Canon/OC: The Silmarillion (Tolkien's Legendarium)
Canon Point: Late Spring, Year 472 of the First Age; about a month before his death in the Nirnaeth Arnoediad
Journal: [personal profile] utulien_aure
Age: c. 2500-2700, appears to be in late 20s

Canon World

In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

Arda, it is said, was created by song; the Ainur, the host of divine spirits, sang it into being at the behest of Eru Illuvatar. But the greatest of the Ainur, Melkor, grew frustrated at following the One's song. He introduced discord into the Music, and thus evil into the newborn world.

The Children

History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine if you prefer. If there is a wiki (or similar) history of your character available, please also provide a link in addition to the summary.

Personality

Please describe your character's personality in 300-500 words.

Sometime after his death, a historian will write the following of Fingon the Valiant, High King of the Noldor: “Of all the children of Finwë he is justly most renowned: for his valour was as a fire and yet as steadfast as the hills of stone; wise he was and skilled in voice and hand; troth and justice he loved and bore goodwill to all, both Elves and Men, hating Morgoth only; he sought not his own, neither power nor glory, and death was his reward.” It’s a little hagiographic, as many memorials of dead kings are, but the basic picture is truthful: Fingon the Valiant is the closest thing the Noldorin royal family has to a knight in shining armor, and an elf of uncommon courage, decency, and devotion.

He does try to keep those flaws in check- the results of his participation in the kinslaying at Alqualonde were a sharp lesson in why recklessly charging into a situation is a bad idea, no matter how pure one's motives may be, and centuries of bearing the responsibilities of Crown Prince and general have taught him the values of patience and caution. But at heart, Fingon is still more hero and champion than king; it remains his first instinct to face evil head-on, and to act when others dare not. And ultimately, it is that tendency which will leave him dead on the battlefield, with his kingdom and his allies soon to fall after him.


Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? It's sufficient to give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade.

'Human'ization

Please describe any ways that your character differs from a normal real world human. If the rules require that your character exit the rift in a different form, what form would you like that to be?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.
utulien_aure: with armor and banner (Default)

PLAYER
Player name: Mary
Contact: delatour@plurk
Characters currently in-game:N/A

CHARACTER
Character Name:Fingon the Valiant | Findekáno Ñolofinwion

Character Age: c. 2500-2700, appears to be in his late twenties

Canon: The Silmarillion (Tolkien’s Legendarium)

Canon Point: After his death in the Nirnaeth Arnoediad, F.A. 472

History: http://lotr.wikia.com/wiki/Fingon


Personality: Sometime after his death, a historian will write the following of Fingon the Valiant, High King of the Noldor: “Of all the children of Finwë he is justly most renowned: for his valour was as a fire and yet as steadfast as the hills of stone; wise he was and skilled in voice and hand; troth and justice he loved and bore goodwill to all, both Elves and Men, hating Morgoth only; he sought not his own, neither power nor glory, and death was his reward.” It’s a little hagiographic, as many memorials of dead kings are, but the basic picture is truthful: Fingon the Valiant is the closest thing the Noldorin royal family has to a knight in shining armor, and an elf of uncommon courage, decency, and devotion.

He is also, to put it in modern parlance, quite possibly a war criminal. (A fair number of the people he loves best in the world definitely are.) And to understand that contradiction we need to dig into Fingon’s own history and that of the people he leads.

Fingon grew up in a physical paradise. Valinor in the time of the Trees was beautiful, peaceful, bountiful, and safe- the perfect setting for a happy childhood and youth. While his extended family was never free of tension, that is just what Fingon had, and because of it he became a kind, friendly person who tended to think the best of people if they gave him half a reason to do so. But it was also a place of stagnation: Fingon, while a prince, was never likely to find a fulfilling role for himself in an immoral society which would be always dominated by his undying and supremely competent elders.

It was  partly because of this frustration that Fingon developed his earlier attitudes towards leaving Valinor and the Noldors’ future. What he wanted most was to be doing something that was actually useful to the Noldor, and as he gravitated more towards his father and grandfather’s work around the court, he began seriously considering what it would be like to be in a leadership role, as a ruler and protector of his people. Of course, he was an immortal in paradise- no positions were opening any time soon. It was this frustration that first attracted him to the idea of returning to Middle Earth-while family loyalty called upon him to defend his father and those who preferred to stay in Valinor, it did occur to him  that in Middle Earth he might actually get the chance to build and defend something of his own.

And that has come: but at a terrible cost. The Darkening, the Kinslaying at Alqualondë, and the crossing of the Helcaraxë were his first exposures to outrage, fear and death. They were also the first events that drive home how courage and good intentions can go badly astray. When he attacked the Teleri at Alqualondë, he sincerely believed his family and people were in danger (which, technically, was correct). But because he had not bothered to find out who started the fight, the people who followed him into the fray became kinslayers. As is he. And while there were many reasons behind the Noldor’s journey across the Helcaraxë, one of them was that Fingon was still determinedly advocating to leave for Beleriand, despite the Doom and despite the subsequent betrayal of the Noldor by his uncle Feanor and Feanor’s party.

The memory of those events-and to a great degree the guilt about his involvement- has proved to be accellerant for one Fingon’s most obvious traits: his vast courage and willingness to put himself in danger to help another. The most famous tale of this courage happened shortly after his arrival in Beleriand, where Fingon (with some help from a giant eagle) successfully rescued his cousin and old friend Maedhros from imprisonment. This act was noteworthy for a number of reasons, including difficulty (Maedhros was a captive of the Dark Lord Morgoth, the source of most evil in the world, the enemy of the Noldor and the being who had murdered their mutual grandfather), but it was also famous because Maedhros’ father had betrayed and abandoned the bulk of the Noldor in Valinor years before. Maedhros had stood aside, but Fingon hadn’t known that at the time of the rescue; he had simply thought that the chance of rescuing someone he loved was worth the risk.

The subsequent war between the Noldor and the Dark Lord gave Fingon plenty of opportunities to exhibit that courage (among his other great feats was driving off the young dragon Glaurung, although he didn’t manage to kill it) and was definitely the all-consuming cause he’d been waiting for his entire life. But the war came at a cost to everyone: Fingon’s youngest brother died soon after they arrived in Middle Earth, and his two surviving siblings disappeared to found a hidden city which had little contact with the outside world. With his family spread across the continent Fingon became his father’s right hand, only to lose him as well.

And so Fingon has spent the last decade and a half as High King of the Noldor, taking up the crown which belonged to his father and uncle and grandfather before him. He has become a soldier king, looking desperately for some way to reverse the momentum of a war his people are losing. And when the opportunity came to exploit the enemy’s weakness, of course he and Maedhros chose to take it.

Nearly five hundred years of courage and effort have gotten to this moment...but all the courage and boldness and good intentions in the world cannot save Fingon, High King of the Noldor, from a mangled battle plan and the axe of the Lord of the Balrogs.


Inventory:

  • One suit of silver armor, currently with significant burnt marks and a cloven helm

  • One sword and shield, of Noldorin make

  • The clothing worn under his armor

  • One green stone, a gift from his favorite cousin, worn on a necklace.

Abilities:

Elven Racial Traits:

  • Elves are immortal; while they can be killed in battle or fade from grief, they are meant to exist as long as the world exists. They are also heal quickly and can’t be poisoned.

  • Elves’ speed, strength, and agility is much greater than that of a normal human. Because Fingon is from Valinor and was exposed to the light of the Two Trees, these are probably greater than that of a regular elf as well.

  • Elves have extensive mental gifts, including a near-perfect memory, the ability to talk to animals and plants, and telepathy (<i>osanwe</i>).

  • Rather than sleeping, elves often go into a semi-conscious trance where they meditate on beautiful images and thoughts.

  • Elves are ambidextrous

These skills apply to Fingon personally:

  • Swordsmanship: considerably talented, although there are better swordsmen in the family

  • Archery: he’s better at this than swordplay, and it is his favored form of combat.

  • Horsemanship, particularly archery from horseback

  • Military and combat experience, and a particular knack for tactical thinking (he’s also fairly good at strategy

  • General knowledge of most arts and crafts:  Fingon doesn’t have a specialized skill or one he is extremely gifted in, but he’s fairly well acquainted with a number of the kinds of art the Noldor tend to specialize in.

  • Experience with politics, military leadership, and diplomacy

  • Cooking

  • Music: he’s a fair harpist and singer

  • General survival skills, particularly those applying to combat and surviving in extremely cold environments

  • Bilingual in Quenya (his native tongue) and Sindarin (the dominant elven language of Middle Earth)

Flaws: In general, Fingon really is a good person: courageous, kind, and fundamentally decent. Of course, if he were without flaws he wouldn’t have found himself under the Doom of the Noldor in the first place, and in true tragic fashion most of his flaws are not unrelated to his  greatest virtues.

Fingon is reckless and hotheaded, particularly in the attempt to put right wrongs he perceives in the world and in the defense of those he loves. As principally a man of action, he’s less liable to think and more liable to act in the face of what he perceives as a wrong or injustice. His tendency to follow his heart and leap in before he looks at a situation is most typified by his actions during the Kinslaying of Alqualonde, where he lept to the defense of his family members and thus participated in the first slaying of elves by their fellow elves.

He is also deeply stubborn, determined to stick to what he believes is the right course even in the face of opposing counsel. The fact that he hoped to travel to Middle Earth even in the face of the Doom of the Noldor and the betrayal of Feanor demonstrates his sure belief that going to Middle Earth was the right move for his people, it is also a sign of someone who will stick to one’s beliefs over the clear evidence that such actions are in vain and stand a great chance of harming one’s followers.

Finally, his natural optimism leads to a certain blindness when considering his options. Fingon is a knight out of the classic tales, and has an unconscious faith that this sort of decency and good intent will eventually win the day in the end. This, of course, leads to his belief that it is a good idea let his best friend borrow the army and attack Morgoth (Arda’s Satan analogue) in an open battle. As it turns out, that was a very bad idea, breaking the back of Noldorin military strength for the rest of the Age.

These issues have, to some degree, been restrained by the circumstances that he has found himself in since leaving Valinor. As a consistent advocate of leaving paradise even after it was made clear that is was a bad idea, Fingon feels himself partially responsible for the suffering this has incurred among his followers and among the people that he loves. And particularly when his father dies and he becomes High King of the Noldor, he feels the need to temper these flaws in order to help his people. But kingship is a straightjacket to Fingon’s general temperament, and in the end, he is drawn to the bold, valiant actions of a hero-exactly the type of action which will leave him dead in the center of a pile of corpses.


SAMPLES
Action Log Sample: Fingon only realizes he isn’t dead about ten seconds after an attempt to kill him fails. The clue is that it’s the wrong attempt- something swoops down toward his head and he instinctively moves, throwing himself right where he thinks he dropped his sword and grabbing the hilt. With reflexes borne of near five centuries of combat, he swings at the strange, flying creature

And then it hits him: there is no way he should have been able to do that.

He shouldn’t have even been able to move.

He’d been trying, earlier, struggling against the binds of a Balrog’s flaming whip as their lord loomed over him with a great axe in hand. There’d been a great pain in his head, then, and- he was here. If anything had happened in between, he can’t recall it now

He should be- he is- this can’t be the Hall of Mandos, can it?

Though, he suddenly realizes,  maybe his exact whereabouts are not the most pressing issue of the moment, as the creature wheels around and aims for him once more. He dodges, weaves, and with one savage slice in the right place, the awful little creature falls down dead.

So, at least one thing has gone right today.

Fingon takes a slow, shaky breath and looks around. Probably not the Halls of Mandos, he notes, not Anfauglith, where he had been, and nowhere else he had ever seen in Beleriand. Where was he? What was he doing here?

And how had he left?

Well, he reminds himself, there is at least one part of this he can check. He looks around for any signs of life, then raises his hands and carefully removes his high helm.

Which has, as he had half-expected, a gaping hole running through the area covering his head.

 

He hadn’t been wrong about the axe after all, then.

utulien_aure: pocket Fingon (pocket Fingon)

PLAYER

Name:Mary

>Age: 21+

Personal Journal: N/A

E-mail: mkdelatour@gmail.com

AIM/etc: https://www.plurk.com/delatour

    

CHARACTER

Name:Findekáno Ñolofinwion | Fingon Fingolfinion (Fingon the Valiant)

Canon: The Silmarillion (Tolkien’s Legendarium)

Age:  c. 2000, appears to be in late 20s

Timeline  F.A. 5, on his way to rescue his cousin Maedhros from captivity in Angband.

Items with character at canon point:

  • Set of dark traveling clothes

  • Weapons

    • One bow and quiver of arrows

    • Two knives

    • One sword

  • Harp

  • Satchel containing extra rations and basic medical supplies

If playing another character from the same canon, how will you deal with this?: N/A

    

Personality: Sometime after his death, a historian will write the following of Fingon the Valiant, High King of the Noldor: “Of all the children of Finwë he is justly most renowned: for his valour was as a fire and yet as steadfast as the hills of stone; wise he was and skilled in voice and hand; troth and justice he loved and bore goodwill to all, both Elves and Men, hating Morgoth only; he sought not his own, neither power nor glory, and death was his reward.” This is a fairly accurate picture of Findekáno Ñolofinwion as he will become (although he would dispute some of it, particularly the parts referring to him as wise) but Findekáno is not quite there yet. He has a courageous soul and a generous, buoyant nature, but until very recently these have never been tested with true hardship. He’s still trying to process what that means.

        One of the keys to understanding Findekáno at this point in his life is that he has grown up in a physical paradise. Valinor in the time of the Trees is beautiful, peaceful, bountiful, and safe- the perfect setting for a happy childhood and youth. And despite the ongoing family tensions among the royal family of the Noldor, he’s had that, and it shows: he’s become a kind, friendly person who tends to think the best of people if they give him half a reason to do so. But Valinor becomes a lot less paradisiacal as he grows older, not only because of the release of Morgoth and the growing tensions among his family, but also because he doesn’t feel like he has a purpose there. He’s part of an immortal race, which means that the people in charge of society will alway be in charge, and while a good education means that he’s competent among the arts and sciences the Noldor tend to favor he doesn’t really have a vocation to take up his energy and ambitions.

It’s partly because of this frustration that Findekáno develops some of his earlier goals and ambitions. What he wants most is to be doing something that is actually useful to the Noldor, and as he gravitates more towards his father and grandfather’s work around the court, he begins seriously considering what it would be like to be in a leadership role, as a ruler and protector of his people. Of course, he’s an immortal in paradise- no positions are opening any time soon. (He also earns the epithet of “Valiant” during this period, but that has more to do with a series of arduous but ill-judged stunts and physical hobbies than anything that would truly merit the title-if a number of people could get away with calling him Findekáno the Stupidly Reckless, they would have probably chosen that instead.) It’s this frustration that first attracts him to the idea of returning to Middle Earth- even as he  sides with his father over Feanáro, the propagator of the idea to do so, he can’t get in out of his head that in Middle Earth he might actually get the chance to build and defend something of his own.

But then the Darkening happens, and after it Alqualondë and the Helcaraxë: these are the first real exposures Findekáno has had to loss or pain on a large scale. They’re also the first events that drive home how courage and good intentions can go badly astray. When he attacked the Teleri at Alqualondë, he sincerely believed his family and people were in danger (which, technically, was correct). But because he had not bothered to find out who started the fight, the people who followed him into the fray are kinslayers. As is he. And while there were many reasons behind the Noldor’s journey across the Helcaraxë, one of them is that Findekáno was still determinedly advocating to leave for Beleriand, despite the Doom and despite Feanáro’s betrayal.

As far as he’s concerned, the deaths on the Ice-including his sister-in-law, including his youngest brother- are partly his fault. So, as he will feel for the rest of his life and for long afterwards, are all the deaths among his people to come. While that guilt and the determination to do better will eventually help him reign in his natural impulsiveness, at this early stage he hasn’t processed it very well. When he sets off to find and rescue his cousin Maedhros, it isn’t only because he believes he owes his old friend the attempt or because he wants to deal with the feud between the Noldor. He also needs to have saved someone, or at least to have given his all to do so. While Findekáno’s usually optimistic nature will reassert itself in the wake of Maedhros’ rescue in his main timeline, (it’s really hard not to hope you’re doing the right thing when you get help from a giant eagle), the version Ruby City gets initially is a bundle of nervous energy, still trying to prove he has made the right decision to his people, to the Valar, and to himself.

 

Background: http://lotr.wikia.com/wiki/Fingon

 

Abilities:

Elven Racial Traits:

  • Elves are immortal; while they can be killed in battle or fade from grief, they are meant to exist as long as the world exists. They are also heal quickly and can’t be poisoned.

  • Elves’ speed, strength, and agility is much greater than that of a normal human. Because Findekáno is from Valinor and was exposed to the light of the Two Trees, these are probably greater than that of a regular elf as well.

  • Elves have extensive mental gifts, including a near-perfect memory, the ability to talk to animals and plants, and telepathy (<i>osanwe</i>).

  • Rather than sleeping, elves go into a semi-conscious trance where they meditate on beautiful images and thoughts.

  • Elves are ambidextrous

These skills apply to Findekáno personally:

  • Swordsmanship: considerably talented, although there are better swordsmen in the family

  • Archery: he’s better at this than swordplay, and it is his favored form of combat.

  • Horsemanship

  • General knowledge of most arts and crafts:   Findekáno doesn’t have a specialized skill or one he is extremely gifted in, but he’s fairly well acquainted with a number of the kinds of art the Noldor tend to specialize in.

  • Experience with politics and leadership

  • Cooking

  • Music: he’s a fair harpist and singer

  • General survival skills, particularly those applying to combat and surviving in extremely cold environments

  • He’s only perfectly fluent in Quenya, but is also by this point able to speak Sindarin fairly well

    

Network/Actionspam Sample: http://rubycity-ooc.dreamwidth.org/632580.html?thread=19554564#cmt19554564

    

Prose Log Sample:

Getting used to Ruby City is an ongoing process, but Findekáno throws himself into it. The city’s small enough that he learns the layout easily, and for a few days he just wanders through the streets, poking his head into the different buildings. And in the moment, it’s surprisingly fun- the food situation isn’t a matter of life and death, no desperate hunting or scavenging necessary. No one’s burning their few books for warmth, even as the temperature dips (now that he can do without, but for now he’ll manage). If he wishes to, he can buy a dozen different types of pastry just to figure out which of them he prefers and bring the rest back to share.

It isn’t even raining.

 

But still, something about the city still sets him on edge. Perhaps it's the people he misses- he’s grown used to having his people at his back, with only the scant privacy of a crowded tent as refuge. Ruby City is the opposite- the architecture may be strange, but odder still is how abandoned many of them look when they could hold so many. He doesn’t want to think of home, but the comparison comes anyway. Does Tirion look like this now, with so many buildings and so few people to fill them?

 

It isn’t a question any here can respond to, and given how many of his questions have been met, perhaps not one to which he wants to know the answer.

 

 

 

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Findekáno│Fingon the Valiant

July 2017

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